Seznam |
Téma: | AI player for car racing simulator (TORCS) |
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Vedoucí: | doc. Ing. Karel Zimmermann Ph.D., Mgr. Martin Pecka Ph.D. |
Vypsáno jako: | Práce v týmu a její organizace |
Popis: | The Open Racing Car Simulator (TORCS) is a car racing simulation, which allows you to drive in races against opponents simulated by the computer and to develop your own computer-controlled driver (also called a robot) in C or C++. Develop, implement and evaluate your own AI robot for TORCS. |
Pokyny: | (1) Download and study the tutorial from TORCS competition [1].
(2) Divide your team into two (not cooperating) sub-teams. (3) Each team proposes and implements its own AI player, e.g. based on reinforcement learning [2]. (4) Evaluate and compare your AI players against each other . (5) Evaluate and compare your AI players with respect to the state-of-the-art players in [1]. (6) Optionally propose a superior AI player consisting of proposed players. (7) Identify advantages and drawbacks of TORCS with respect to the other open source simulators. |
Literatura: | [1] http://www.berniw.org/trb/index.php [2] http://webdocs.cs.ualberta.ca/~sutton/book/ebook/the-book.html |
Realizace: | C/C++ |
Vypsáno dne: | 11.02.2015 |
Max. počet studentů: | 6 |
Přihlášení studenti: | |